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Extensible Markup Language  |  2002-12-17  |  4.4 KB  |  3 lines

  1. <?xml version="1.0"?>
  2. <base><History><PreviousPath>s:\complete\weapons\german\artillery\10_5cm_lefh18\current.wpn</PreviousPath><PreviousDate>17.12.2002</PreviousDate><PreviousTime>13:39:02</PreviousTime><PreviousOwner>Alexander.Valencia</PreviousOwner><Action>Exported as</Action><CurrentPath>s:\versions\current\data\weapons\10_5cmlefh18.xml</CurrentPath><CurrentDate>17.12.2002</CurrentDate><CurrentTime>13:39:05</CurrentTime><CurrentOwner>Alexander.Valencia</CurrentOwner></History><RPG Dispersion="12.72" AimingTime="0.92" AmmoPerBurst="1" RangeMax="159" RangeMin="4" Ceiling="0" DeltaAngle="10" RevealRadius="159"><KeyName>10_5cmleFH18</KeyName><StatsType>Weapon</StatsType><Shells><item TrajectoryType="0" Piercing="75" PiercingRandom="26" DamagePower="154" DamageRandom="77" Area="0.93" Area2="3.73" ProjectileSpeed="140" DetonationPower="0" FireRate="32.1" RelaxTime="1.87" DamageType="0" TraceProbability="0" TraceSpeedCoeff="0.2"><Specials Size="32"><BitArray><item data="0"/><item data="0"/><item data="0"/><item data="0"/><item data="0"/></BitArray></Specials><InfantryFireSound></InfantryFireSound><EffectGunFire>shootbreak2</EffectGunFire><EffectTrajectory></EffectTrajectory><EffectHitDirect>directhit2</EffectHitDirect><EffectHitMiss>misshit1</EffectHitMiss><EffectHitReflect>reflecthit1</EffectHitReflect><EffectHitGround>expground4</EffectHitGround><EffectHitWater>expwater4</EffectHitWater><EffectHitAir></EffectHitAir><Craters><item>objects\terraobjects\shell_hole\big\01\1</item><item>objects\terraobjects\shell_hole\big\02\1</item><item>objects\terraobjects\shell_hole\big\03\1</item></Craters><FlashFire Power="100" Duration="500"/><FlashExplosion Power="200" Duration="500"/></item><item TrajectoryType="1" Piercing="24" PiercingRandom="9" DamagePower="154" DamageRandom="77" Area="0.93" Area2="3.7" ProjectileSpeed="80" DetonationPower="0" FireRate="14" RelaxTime="4.3" DamageType="0" TraceProbability="0" TraceSpeedCoeff="0.2"><Specials Size="32"><BitArray><item data="0"/><item data="0"/><item data="0"/><item data="0"/><item data="0"/></BitArray></Specials><InfantryFireSound></InfantryFireSound><EffectGunFire>shootbreak2</EffectGunFire><EffectTrajectory>shell2\1</EffectTrajectory><EffectHitDirect>directhit2</EffectHitDirect><EffectHitMiss>misshit1</EffectHitMiss><EffectHitReflect>reflecthit1</EffectHitReflect><EffectHitGround>expground4</EffectHitGround><EffectHitWater>expwater4</EffectHitWater><EffectHitAir></EffectHitAir><Craters><item>objects\terraobjects\shell_hole\big\01\1</item><item>objects\terraobjects\shell_hole\big\02\1</item><item>objects\terraobjects\shell_hole\big\03\1</item></Craters><FlashFire Power="100" Duration="500"/><FlashExplosion Power="200" Duration="500"/></item><item TrajectoryType="1" Piercing="0" PiercingRandom="0" DamagePower="15" DamageRandom="10" Area="5" Area2="0" ProjectileSpeed="80" DetonationPower="0" FireRate="14" RelaxTime="4.3" DamageType="1" TraceProbability="0" TraceSpeedCoeff="0.2"><Specials Size="32"><BitArray><item data="0"/><item data="0"/><item data="0"/><item data="0"/><item data="0"/></BitArray></Specials><InfantryFireSound></InfantryFireSound><EffectGunFire>shootbreak2</EffectGunFire><EffectTrajectory>shell2\1</EffectTrajectory><EffectHitDirect>agitshell1</EffectHitDirect><EffectHitMiss>agitshell1</EffectHitMiss><EffectHitReflect>agitshell1</EffectHitReflect><EffectHitGround>agitshell1</EffectHitGround><EffectHitWater>expwater4</EffectHitWater><EffectHitAir></EffectHitAir><Craters/><FlashFire Power="100" Duration="500"/><FlashExplosion Power="200" Duration="500"/></item><item TrajectoryType="1" Piercing="7" PiercingRandom="0" DamagePower="9000" DamageRandom="1000" Area="5" Area2="0" ProjectileSpeed="80" DetonationPower="0" FireRate="14" RelaxTime="4.3" DamageType="2" TraceProbability="0" TraceSpeedCoeff="0.2"><Specials Size="32"><BitArray><item data="0"/><item data="0"/><item data="0"/><item data="0"/><item data="0"/></BitArray></Specials><InfantryFireSound></InfantryFireSound><EffectGunFire>shootbreak2</EffectGunFire><EffectTrajectory>shell2\1</EffectTrajectory><EffectHitDirect>expsmokeshell1</EffectHitDirect><EffectHitMiss>expsmokeshell1</EffectHitMiss><EffectHitReflect>expsmokeshell1</EffectHitReflect><EffectHitGround>expsmokeshell1</EffectHitGround><EffectHitWater>expwater4</EffectHitWater><EffectHitAir></EffectHitAir><Craters/><FlashFire Power="100" Duration="500"/><FlashExplosion Power="200" Duration="500"/></item></Shells></RPG></base>
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